Skin Material in Mari 4.6v2

Hi guys,
I just wanted to work on a REALLY quick demo to show how quickly a skin texturing can be blocked when done with a procedural workflow. Here's a WIP my Mari Skin material. It can get me out of the way for most of the creatures I'm working on. Still, a lot to improve, but it's a good starting point!

Quick presentation in video

Mari's Viewport display

Mari's Viewport display

Albedo driven from masks and procedurals

Albedo driven from masks and procedurals

Spec weight driven from TexturingXYZ displacement, AO and Curvature.

Spec weight driven from TexturingXYZ displacement, AO and Curvature.

SpecR driven from TexturingXYZ displacement, AO and Curvature.

SpecR driven from TexturingXYZ displacement, AO and Curvature.

Sorted by group per level for better control.

Sorted by group per level for better control.

Important settings exposed for quick control per group.

Important settings exposed for quick control per group.

Same setup done for specW and specR.

Same setup done for specW and specR.