I am Gael Kerchenbaum, freelance creature, and character artist. I'm currently available and always looking for freelance contracts as a modeler/texture artist specialized in creatures. You can contact me with this email: gael.kerchenbaum@gmail.com
Be sure to check my other artworks on my artstation page: https://www.artstation.com/artist/gaelkerchy
You can also add me to your Linkedin contacts: https://www.linkedin.com/in/gaelkerchenbaum/
I hope to work with you and be part of your amazing journey.
Creature Concept Art for a Netflix Series
Character Artist specialized in animal anatomy.
Freelance Creature Artist
Responsible of modeling and texturing of Creatures.
Teaching Animal and Creature's Anatomy.
Course available here : https://www.cgmasteracademy.com/courses/94-sculpting-anatomy-from-animal-to-creature
Feline, Equine and Canine Ecorches modeling.
Available here : https://shop.3dtotal.com/anatomy-figure/animal-anatomy-figures.html
Creature TD for internal project. Main artist responsible of Modeling, Texturing, Look Dev of hero creatures.
Creature modeling and texturing
Creature modeling and texturing
Creature modeling and texturing for an ad
Collectible sculpting
I was responsible for the modeling, texturing and look dev of a realistic creature for a full CGI short film. Not announced yet.
I worked with Marek Denko for a private commission. I was responsible for modeling, texturing, look dev and rendering of a realistic creature.
Teaching students the full workflow to create their own models for realtime engines.
Teaching students how to create a model and to texture it. Lessons are given with Zbrush, Mudbox, Maya, Mari, Substance Painter and Designer...
Teaching students Zbrush advanced techniques to ready them for the work in production ( camera line up, blendshapes based on FACS... )
Writing instructions about how to use files provided by Texturingxyz.
Be sure to have a look at http://texturing.xyz/
Workshop Zbrush, teaching students how to use Zbrush to create 3D characters.
Workshop Mudbox, teaching how to create an asset from scratch in a production environment ( concept sculpt, retopology, UVs, texturing ).
Creature modelling on Jungle Book
Character Modelling for the short film Essence.