Release the beast

Release the beast.
This is a private commission I made for Noemotion. I was responsible for all the aspects. We needed to have a trex that could hold a 12K resoution still frame for our client.
The work was made in 8 days, with the amazing help from Texturing XYZ creature displacement textures. I used the caiman and frog packs to creature the base displacement in Mari, then everything was imported and baked in Zbrush. I then sculpted on top and recreated some of the scale to get better volumes.
The albedo was fully painted by hand in Mari using procedural textures, with the help of curvature and cavity masks.
I used the base mesh that I previously created for a Gnomon workshop tutorial.
There is no post-process over the final frame, everything comes straight out of Arnold.

Release the beast project

Release the beast project

Release the beast - video

I used this base mesh I made for a Gnomon workshop tutorial. All the fine details were remade from scratch thanks to the creature displacement from TexturingXYZ.

I used this base mesh I made for a Gnomon workshop tutorial. All the fine details were remade from scratch thanks to the creature displacement from TexturingXYZ.

UV snapshot from Mari.

UV snapshot from Mari.

Screengrab from zbrush,

Screengrab from zbrush,

WIP of the head sculpt. For this part I used frog displacement pack from TexturingXYZ. The big spikes were sculpted by hand.

WIP of the head sculpt. For this part I used frog displacement pack from TexturingXYZ. The big spikes were sculpted by hand.

Lighting setup. The render was done in Maya using Arnold

Lighting setup. The render was done in Maya using Arnold

Early render.

Early render.

Mouth albedo

Mouth albedo

body albedo. This was painted by hand in Mari using mask procedurals and masks.

body albedo. This was painted by hand in Mari using mask procedurals and masks.

tail albedo

tail albedo

head closeup

head closeup

belly closeup

belly closeup

feet closeup

feet closeup

tail closeup

tail closeup

Release the beast, final render. This is straight out of Arnold without any additionnal process.

Release the beast, final render. This is straight out of Arnold without any additionnal process.