I am pleased to show you the result of months of work and personal studies about Character development for Games.
This character was developed for real-time and rendered in Unreal Engine 5. Textured with Substance Painter and baked with Marmoset Toolbag. The model was created using ZBrush, Maya, and Marvelous Designer.
During the creation of this character, I was extremely lucky to be mentored by many talented people. A huge thanks to all of them for the shared knowledge and availability:
Artem Shapiro: https://www.artstation.com/metadumplings
Ankit Garg: https://www.artstation.com/ankitgarg
Benjamin Erdt: https://www.artstation.com/benerdt
Julie Beliveau: https://www.artstation.com/artwork/w8P4BZ
Vincent Menier: https://www.artstation.com/vincentmenier
I initially followed Nick Keller's concept for the Mirkwood Warrior ( https://www.artstation.com/nickkeller ) , and went my own way with the customisation of the design.
Stay tuned for the making of / breakdown post that will follow up early next year!